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Devlog
Added a bit more content, early balancing attempts, still lots to do XD
February 19, 2024
by
fire_feather
I redid the gold and ruby sprites as they didn't feel quite right to the aesthetic I was aiming for. I also added in some new stone types as you get deeper as well as a partially redone player model w...
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Infinite World Generation Mostly Done
February 14, 2024
by
fire_feather
#mining, #gamedev
Previously the game was set to 64 blocks wide by 320 blocks deep for performance reasons and there were walls to restrict the player from moving to the sides. I have been following along the awesome v...
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