Added a bit more content, early balancing attempts, still lots to do XD


I redid the gold and ruby sprites as they didn't feel quite right to the aesthetic I was aiming for. 

I also added in some new stone types as you get deeper as well as a partially redone player model with a simple moving animation.


Lots of work to do on performance as it definitely noticeably stutters as you move around and the world needs to load/unload. I think I hit the cap on what I can get out of the current voxel tutorial as it is more aimed at 3D, and doesn't cover my use cases as much, so I'll be improvising/searching for additional tutorials. 


I was originally aiming to have this be a fairly small in scope game, and while it technically is, having to learn voxels from scratch as part of it definitely added a lot of challenges and time to the process, but I think it will pay off in terms of a more fun overall game and also being able to take the knowledge and lessons learned to other future projects.

Files

b15.zip 6.4 MB
Feb 15, 2024
b16.zip 6.5 MB
Feb 19, 2024

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